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freelancers1.com ID: edolson
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Experience: RECENT EMPLOYMENT HISTORY: (1991 - Present)
Concept Development, Art and Illustration Services (January 1999 - Present) Warner Brothers TV Animation: Storyboard Artist (April 1997 - January 1999) Disney Interactive: Head Concept Development Artist/Computer Graphic Artist (1995 -1997) Sega Interactive Development Division: Head Animator (1993-1995) Hanna-Barbera Feature Unit: Supervisor, Assistant Animation Department (1991-1992)
Provide art/illustration, intellectual property visual development and design services on a short-term or consultant basis to a variety of media production entities including:
Focus On the Family/Phase Four: Producer, Director, “Adventures In Odyssey” Lightforge Development: Concept Development Artist for theatrical production, “Lord of Light” David C. Cook Publishing: Book Illustration, “Potter’s Pond” Insight for Living: Animation Character Design, “Paws and Tales” Sony Wonder: Video Jacket/One-Sheet Designer, “Angel Wings” WorldServe Ministries: Character Designs, “The Most Important Story Ever Told” Gospel Light Publications: Illustration, “Living Word Curriculum” Lutheran Church, Missouri Synod: Character Dialogue Positions, “The Puzzle Club” Hyperion Productions: Character Refinement, Turns, “Thumbelina” Mike Young Productions: Concept Development, “Bobby Blu” Walt Disney TV Animation: Storyboard, “Weekenders” The Webb Group: Concept Development Artist, “Exodus Online” Great Commissions Publishers: Curriculum Art Bob Jones University: Illustration: “Camp Out” children’s book Awana: Illustration: Franchise Material
Warner Brothers TV Animation (April 1997 - January 1999) Storyboard Artist “Histeria,” “Pinky and the Brain,” “Baby Blues”
Team of Ten; Producer, Background and Character Artists, Production Coordinator: Worked with all levels of management to create a storyboard design document covering approximately four hours of animation material intended to be finished by outside vendors or studios overseas. Worked directly from script to create an initial first-pass at posing characters in settings relevant to production, then implemented and improvised changes, coordinating with other team members as changes were updated.
Disney Interactive (1995 - 1997) Head Concept Development Artist/Computer Graphics Artist “101 Dalmatians” (the live-action feature), Twenty other Interactive Game and Online Concepts
Team of Forty-Five; Game & Online Producers, Designers, 2 & 3-D Artists, Programmers: This Team’s task was to develop the initial push for Disney’s newly created Interactive Entertainment game unit. Created many digital multimedia assignments for Online, Feature and C-D ROM projects. Worked with Producers to originate game concept and presentation art for internal pitches to Michael Eisner, Michael Ovitz and Steve McBeth. The approved concepts were then implemented by a variety of teams including 2-D and 3-D artists, Programmers and Game Designers. Designed initial concepts for all computer segments in “101 Dalmatians,” the 1996 release. Worked in PhotoShop to enhance presentation art and prepare animation files, then prototyped in Director. Interfaced with Disney Interactive Producers creating games for Disney Online, preparing graphics and screen selection comps for their first two interactive online “Buzz Lightyear” games. Also designed original characters and entire game and story concepts for presentation internally.
Sega Interactive (1993 - 1995) Head Animator Bonkers” 8-bit cartridge game, others
Team of Ten; Project Lead, Graphics Artists, Programmers: Created, prototyped 90% of animation for Disney-based game. Worked with Programmers and Artists to create 2-D animation appropriate for traditional gameplay action. Consulted with Animators and Artist on other games, advising on animation issues. Created design document translating traditional animation processes and techniques to game technology and aesthetics.
Hanna-Barbera Feature Animation Division (1991 - 1992) Supervisor, Assistant Animation Department “Once Upon A Forest”
Team of Twelve; Key and Assistant Animators, Reported to Producer, Director: Coordinated all activities and directed the day-to-day development of artistic and scheduling concerns relating to preparing rough animation for shipping to many overseas and outside vendors. Reviewed and recruited for division and advised Artists in-house on ongoing artistic concerns.
OTHER SHORT-TERM EMPLOYMENT/PROJECTS (1990 – 1998)
Knowledge Adventure: CD-Rom Animator, “Jump Start Pre-School” Klasky-Csupo: Storyboard, “Rugrats” Baer Animation: Assistant Animation, Disney’s “Prince and the Pauper” Disney Feature Animation: Assistant Animation, “Rescuers Down Under”
ADDITIONAL EMPLOYMENT HISTORY: (1976 - 1989) Instructor: Film and TV Production; California Lutheran University (1984 - 1989) Additional: Producer, “Kids Make Films, Too!” (Ran on the Disney Channel 1986 – 1989) Professor: Film Production, Photography; Cal State University, L.A. (1982 -1983) Film Production Grants: Iowa, North Carolina & California Arts Councils (1976 - 1981)
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Equipment: Computers, Drawing equipment
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Education: The American Animation Institute: Presentation and Concept Development (2000) The American Animation Institute: Animation, Layout, Storyboard (1988-1993) The American Film Institute: Film Producer Fellowship (1979-1980) University of Iowa: M.A., TV and Film Production (1972) St. Cloud State University, MN: B.A., Fine Art (1969)
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Skills: Artist-Illustrator:
Ten years experience with intellectual property development, producing art and/or managing art production, animation and illustration for Film and Television, Book Publishing, Online and Interactive projects, complemented with six years of art/media instructional positions, and five years of grants for media production. Managed staff of up to twelve and interfaced with teams to design and develop a wide variety media productions. In addition, artist runs his own Illustration and Concept Development business.
TECHNICAL SKILLS:
Operating Systems: Windows 95/98 and NT, Macintosh
Technical Support: Software Installation and Trouble , Color Registration, Scanning, Creating and Importing Animation Files, Creating Movies
Software: PhotoShop 6.0, Director 4.0, Painter, Word 7.0, Lightwave 6.0 (tutorial), Flash 5.0 (tutorial)
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Available to work: On-Premise Off-Premise Days Long Term Assignments
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Hourly Rates: $50 to $100
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Full Time Yearly Salary: $70 to $130
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Location: CA, Los Angeles, San Francisco, San Diego, Distance Travel
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General classification: Illustration
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Years of Experience: Over 10
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